blob: b1f48be2e971e443f9eae1dc8703dfd79eab2cb7 (
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Shader "Hidden/Texture2D"
{
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
float4 frag( v2f_img i ) : SV_Target
{
return 0;
}
ENDCG
}
}
}
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