blob: c36df0f5ead7e3e33131d165acb1caffb0ec92bd (
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Shader "Hidden/WorldPosInputsNode"
{
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
float4 frag( v2f_img i ) : SV_Target
{
float2 xy = 2 * i.uv - 1;
float z = -sqrt(1-saturate(dot(xy,xy)));
float4 vertexPos = float4(xy, z,1);
float4 worldPos = mul(unity_ObjectToWorld, vertexPos);
return float4 (worldPos.xyz, 1);
}
ENDCG
}
}
}
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