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path: root/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader
blob: c36df0f5ead7e3e33131d165acb1caffb0ec92bd (plain)
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Shader "Hidden/WorldPosInputsNode"
{
	SubShader
	{
		Pass
		{
			CGPROGRAM
			#pragma vertex vert_img
			#pragma fragment frag
			#include "UnityCG.cginc"

			float4 frag( v2f_img i ) : SV_Target
			{
				float2 xy = 2 * i.uv - 1;
				float z = -sqrt(1-saturate(dot(xy,xy)));
				float4 vertexPos = float4(xy, z,1);
				float4 worldPos = mul(unity_ObjectToWorld, vertexPos);
				return float4 (worldPos.xyz, 1);
			}
			ENDCG
		}
	}
}