blob: 3bb5ef1612e3ab7f57911de658525b8813f4bf70 (
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Shader "Hidden/WorldSpaceLightPosNode"
{
SubShader
{
CGINCLUDE
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
ENDCG
Pass
{
CGPROGRAM
float4 _EditorWorldLightPos;
float4 frag( v2f_img i ) : SV_Target
{
float3 lightDir = normalize( _EditorWorldLightPos.xyz );
return float4 ( lightDir, 0);
}
ENDCG
}
Pass
{
CGPROGRAM
float4 frag( v2f_img i ) : SV_Target
{
return (0).xxxx;
}
ENDCG
}
}
}
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