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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
using UnityEditor;
namespace Boxophobic.StyledGUI
{
[CustomPropertyDrawer(typeof(StyledSpace))]
public class StyledSpaceAttributeDrawer : PropertyDrawer
{
StyledSpace a;
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
a = (StyledSpace)attribute;
GUILayout.Space(a.space);
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return -2;
}
}
}
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