blob: 501100ce1cda73fef08c2e9f7176957a7b8c2d32 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
|
Shader "UnityChan/Skin"
{
Properties
{
_Color ("Main Color", Color) = (1, 1, 1, 1)
_ShadowColor ("Shadow Color", Color) = (0.8, 0.8, 1, 1)
_EdgeThickness ("Outline Thickness", Float) = 1
_DepthBias ("Outline Depth Bias", Float) = 0.00012
_MainTex ("Diffuse", 2D) = "white" {}
_FalloffSampler ("Falloff Control", 2D) = "white" {}
_RimLightSampler ("RimLight Control", 2D) = "white" {}
}
SubShader
{
Tags
{
"RenderType"="Opaque"
"Queue"="Geometry"
"LightMode"="ForwardBase"
}
Pass
{
Cull Back
ZTest LEqual
CGPROGRAM
#pragma multi_compile_fwdbase
#pragma target 3.0
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#include "AutoLight.cginc"
#include "CharaSkin.cginc"
ENDCG
}
Pass
{
Cull Front
ZTest Less
CGPROGRAM
#pragma target 3.0
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#include "CharaOutline.cginc"
ENDCG
}
}
FallBack "Transparent/Cutout/Diffuse"
}
|