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using UnityEngine;
namespace Assets.AbstractWiresEffect.Scripts
{
[RequireComponent(typeof(CollisionDetector))]
internal sealed class CollisionSpawner : MonoBehaviour
{
public GameObject CollisionEffect;
public float LifeTime = 1f;
private bool _isAlreadySpawned;
private CollisionDetector _collisionDetector;
private void Start()
{
_collisionDetector = GetComponent<CollisionDetector>();
_collisionDetector.CollisionDetected += OnCollisionDetected;
}
private void OnCollisionDetected(Vector3 hit)
{
if (_isAlreadySpawned)
return;
InstantiateImpactEffect(hit);
////todo add decal
////InstantiateDecal();
}
private void InstantiateImpactEffect(Vector3 pos)
{
var impactEffect = Instantiate(CollisionEffect, pos, CollisionEffect.transform.rotation);
impactEffect.transform.position = pos;
//todo add ivoke with delay and params
Destroy(impactEffect, LifeTime);
Invoke("Reset", LifeTime);
_isAlreadySpawned = true;
}
private void Reset()
{
_isAlreadySpawned = false;
}
private void OnDestroy()
{
_collisionDetector.CollisionDetected -= OnCollisionDetected;
}
}
}
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