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path: root/Assets/Art/Vfx/StylizedProjectilePack1/shader/Mobile-Particle-AlphaBlended-ZTestAlways.shader
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// Simplified Alpha Blended Particle shader. Differences from regular Alpha Blended Particle one:
// - no Tint color
// - no Smooth particle support
// - no AlphaTest
// - no ColorMask

Shader "EffectCore/Mobile/Particles/Alpha Blended-ZTestAlways" {
Properties {
	_MainTex ("Particle Texture", 2D) = "white" {}
}

Category {
	Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
	Blend SrcAlpha OneMinusSrcAlpha
	Cull Off Lighting Off ZWrite Off ZTest Always Fog { Color (0,0,0,0) }
	
	BindChannels {
		Bind "Color", color
		Bind "Vertex", vertex
		Bind "TexCoord", texcoord
	}
	
	SubShader {
		Pass {
			SetTexture [_MainTex] {
				combine texture * primary
			}
		}
	}
}
}