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// Cristian Pop - https://boxophobic.com/
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace AtmosphericHeightFog
{
public class HeightFogCreate
{
[MenuItem("GameObject/BOXOPHOBIC/Atmospheric Height Fog/Global", false, 9)]
static void CreateGlobalVolume()
{
if (GameObject.Find("Height Fog Global") != null)
{
Debug.Log("[Atmospheric Height Fog] " + "Height Fog Global is already added to your scene!");
return;
}
GameObject go = new GameObject();
go.name = "Height Fog Global";
go.AddComponent<HeightFogGlobal>();
if (Selection.activeGameObject != null)
{
go.transform.parent = Selection.activeGameObject.transform;
}
Selection.activeGameObject = go;
EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
}
[MenuItem("GameObject/BOXOPHOBIC/Atmospheric Height Fog/Override Volume (Box)", false, 10)]
static void CreateOverrideBoxVolume()
{
if (GameObject.Find("Height Fog Global") == null)
{
Debug.Log("[Atmospheric Height Fog] " + "Height Fog Global must be added to the scene first!");
return;
}
GameObject go = new GameObject();
go.name = "Height Fog Override (Box)";
go.AddComponent<BoxCollider>();
go.GetComponent<BoxCollider>().isTrigger = true;
go.AddComponent<HeightFogOverride>();
var sceneCamera = SceneView.lastActiveSceneView.camera;
if (sceneCamera != null)
{
go.transform.position = sceneCamera.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 10f));
}
else
{
go.transform.localPosition = Vector3.zero;
go.transform.localEulerAngles = Vector3.zero;
go.transform.localScale = Vector3.one;
}
if (Selection.activeGameObject != null)
{
go.transform.parent = Selection.activeGameObject.transform;
}
Selection.activeGameObject = go;
EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
}
[MenuItem("GameObject/BOXOPHOBIC/Atmospheric Height Fog/Override Volume (Sphere)", false, 11)]
static void CreateOverrideSphereVolume()
{
if (GameObject.Find("Height Fog Global") == null)
{
Debug.Log("[Atmospheric Height Fog] " + "Height Fog Global must be added to the scene first!");
return;
}
GameObject go = new GameObject();
go.name = "Height Fog Override (Sphere)";
go.AddComponent<SphereCollider>();
go.GetComponent<SphereCollider>().isTrigger = true;
go.AddComponent<HeightFogOverride>();
var sceneCamera = SceneView.lastActiveSceneView.camera;
if (sceneCamera != null)
{
go.transform.position = sceneCamera.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 10f));
}
else
{
go.transform.localPosition = Vector3.zero;
go.transform.localEulerAngles = Vector3.zero;
go.transform.localScale = Vector3.one;
}
if (Selection.activeGameObject != null)
{
go.transform.parent = Selection.activeGameObject.transform;
}
Selection.activeGameObject = go;
EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
}
}
}
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