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//Cristian Pop - https://boxophobic.com/
using UnityEngine;
using UnityEditor;
public class HeightFogShaderGUI : ShaderGUI
{
Material material;
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
{
base.OnGUI(materialEditor, props);
material = materialEditor.target as Material;
SetBlendProps();
}
void SetBlendProps()
{
if (material.HasProperty("_FogAxisMode"))
{
if (material.GetInt("_FogAxisMode") == 0)
{
material.SetVector("_FogAxisOption", new Vector4(1, 0, 0, 0));
}
else if (material.GetInt("_FogAxisMode") == 1)
{
material.SetVector("_FogAxisOption", new Vector4(0, 1, 0, 0));
}
else if (material.GetInt("_FogAxisMode") == 2)
{
material.SetVector("_FogAxisOption", new Vector4(0, 0, 1, 0));
}
}
if (material.HasProperty("_DirectionalMode"))
{
if (material.GetInt("_DirectionalMode") == 0)
{
material.SetFloat("_DirectionalModeBlend", 0.0f);
}
else if (material.GetInt("_DirectionalMode") == 1)
{
material.SetFloat("_DirectionalModeBlend", 1.0f);
}
}
if (material.HasProperty("_NoiseMode"))
{
if (material.GetInt("_NoiseMode") == 0)
{
material.SetFloat("_NoiseModeBlend", 0.0f);
}
else if (material.GetInt("_NoiseMode") == 2)
{
material.SetFloat("_NoiseModeBlend", 1.0f);
}
}
}
}
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