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  m_Name: Apply Height Fog
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  m_functionInfo: "// Made with Amplify Shader Editor\n// Available at the Unity Asset
    Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=18103\n1927;1;1906;1020;2237.796;1103.186;1;True;False\nNode;AmplifyShaderEditor.FunctionNode;92;-1664,-640;Inherit;False;Base;-1;;836;13c50910e5b86de4097e1181ba121e0e;2,99,0,116,0;0;3;FLOAT4;113;FLOAT3;86;FLOAT;87\nNode;AmplifyShaderEditor.LerpOp;82;-1344,-768;Inherit;False;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT;0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionInput;81;-1664,-768;Inherit;False;Color;3;0;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionOutput;87;-1344,-576;Inherit;False;False;-1;Fog
    Alpha;2;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionOutput;86;-1344,-640;Inherit;False;False;-1;Fog
    Color;1;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionOutput;85;-896,-768;Inherit;False;True;-1;Fog
    Applied;0;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.CommentaryNode;56;-1664,-896;Inherit;False;890.9961;100;Final
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  m_description: "Use this function to apply fog on transparent or custom UI shaders
    made with Amplify Shader Editor. \n\no Surface Shaders\nWhen using Surface Shaders
    or Lightweight PBR template, connect the function to the Emission port. If Emission
    is used, pass the emission color through the Apply Height Fog node.\n\no Fragment
    Shaders:\nWhen Unlit or custom UI shaders are used, pass the final color through
    the Apply Height Fog node.\n"
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