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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
using UnityEditor;
namespace Boxophobic.StyledGUI
{
[CustomPropertyDrawer(typeof(StyledButton))]
public class StyledButtonAttributeDrawer : PropertyDrawer
{
StyledButton a;
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
a = (StyledButton)attribute;
GUILayout.Space(a.Top);
if (GUILayout.Button(a.Text))
{
property.boolValue = true;
}
GUILayout.Space(a.Down);
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return -2;
}
}
}
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