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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
using UnityEditor;
namespace Boxophobic.StyledGUI
{
[CustomPropertyDrawer(typeof(StyledInteractive))]
public class StyledInteractiveAttributeDrawer : PropertyDrawer
{
StyledInteractive a;
private int Value;
private string Keywork;
public int Type;
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
a = (StyledInteractive)attribute;
Value = a.value;
Keywork = a.keyword;
Type = a.type;
if (Type == 0)
{
if (property.intValue == Value)
{
GUI.enabled = true;
}
else
{
GUI.enabled = false;
}
}
else if (Type == 1)
{
if (Keywork == "ON")
{
GUI.enabled = true;
}
else if (Keywork == "OFF")
{
GUI.enabled = false;
}
}
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return -2;
}
}
}
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