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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
using UnityEditor;
namespace Boxophobic.StyledGUI
{
[CustomPropertyDrawer(typeof(StyledPopupArray))]
public class StyledPopupArrayAttributeDrawer : PropertyDrawer
{
StyledPopupArray a;
private int index = 0;
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
a = (StyledPopupArray)attribute;
var arrProp = property.serializedObject.FindProperty(a.array);
var arr = new string[arrProp.arraySize];
for (int i = 0; i < arrProp.arraySize; i++)
{
arr[i] = arrProp.GetArrayElementAtIndex(i).stringValue;
}
index = EditorGUILayout.Popup(property.displayName, index, arr);
property.intValue = index;
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return -2;
}
}
}
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