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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
using UnityEditor;
namespace Boxophobic.StyledGUI
{
[CustomPropertyDrawer(typeof(StyledText))]
public class StyledTextAttributeDrawer : PropertyDrawer
{
StyledText a;
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
a = (StyledText)attribute;
GUIStyle styleLabel = new GUIStyle(EditorStyles.label)
{
richText = true,
wordWrap = true
};
styleLabel.alignment = a.alignment;
GUILayout.Space(a.top);
if (a.disabled == true)
{
GUI.enabled = false;
}
GUILayout.Label(property.stringValue, styleLabel);
GUI.enabled = true;
GUILayout.Space(a.down);
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return -2;
}
}
}
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