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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
using UnityEditor;
namespace Boxophobic.StyledGUI
{
[CustomPropertyDrawer(typeof(StyledTexturePreview))]
public class StyledTexturePreviewAttributeDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
var rect = GUILayoutUtility.GetRect(0, 0, Screen.width, 0);
GUI.DrawTexture(rect, (Texture)property.objectReferenceValue, ScaleMode.StretchToFill, false);
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return -2;
}
}
}
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