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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
using UnityEditor;
using System;
namespace Boxophobic.StyledGUI
{
public class StyledButtonDrawer : MaterialPropertyDrawer
{
public string text;
public string target = "";
public float value = 1;
public float top;
public float down;
public StyledButtonDrawer(string text)
{
this.text = text;
this.value = 1;
this.top = 0;
this.down = 0;
}
public StyledButtonDrawer(string text, float value, float top, float down)
{
this.text = text;
this.value = value;
this.top = top;
this.down = down;
}
public StyledButtonDrawer(string text, string target, float value, float top, float down)
{
this.text = text;
this.target = target;
this.value = value;
this.top = top;
this.down = down;
}
public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor materialEditor)
{
Material material = materialEditor.target as Material;
GUILayout.Space(top);
if (GUILayout.Button(text))
{
if (target == "")
{
prop.floatValue = value;
}
else
{
if (material.HasProperty(target))
{
material.SetFloat(target, value);
}
}
}
GUILayout.Space(down);
}
public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor)
{
return -2;
}
}
}
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