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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
using UnityEditor;
using System;
namespace Boxophobic.StyledGUI
{
public class StyledCategoryDrawer : MaterialPropertyDrawer
{
public string category;
public StyledCategoryDrawer(string category)
{
this.category = category;
}
public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor materiaEditor)
{
if (prop.floatValue < 0)
{
GUI.enabled = true;
EditorGUI.indentLevel = 0;
}
else
{
GUI.enabled = true;
EditorGUI.indentLevel = 0;
StyledGUI.DrawInspectorCategory(position, category);
}
}
public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor)
{
if (prop.floatValue < 0)
{
return -2;
}
else
{
return 40;
}
}
}
}
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