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using UnityEngine;
namespace MaterializationFX.Scripts.Utils
{
internal sealed class DemoInputConrtoller : MonoBehaviour
{
private const string SpaceButton = "space";
private const string LightButton = "f";
private DemoPrefabController _demoPrefabController;
public Light Light;
public void EnableLigh()
{
Light.enabled = true;
}
public void DisableLight()
{
Light.enabled = false;
}
private void Start()
{
_demoPrefabController = GetComponent<DemoPrefabController>();
}
private void Update()
{
if (Input.GetKeyDown(SpaceButton))
_demoPrefabController.Next();
if (Input.GetKeyDown(LightButton))
Light.enabled = !Light.enabled;
}
}
}
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