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path: root/Assets/MeshUtility/Editor/MeshUtility.Editor.asmdef
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{
    "name": "MeshUtility.Editor",
    "references": [
        "MeshUtility"
    ],
    "optionalUnityReferences": [],
    "includePlatforms": [
        "Editor"
    ],
    "excludePlatforms": [],
    "allowUnsafeCode": false,
    "overrideReferences": false,
    "precompiledReferences": [],
    "autoReferenced": true,
    "defineConstraints": []
}