blob: 23e233e5e6a7737aa92adb161271c48b092aa290 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
|
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
// using UniGLTF;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace MeshUtility
{
[DisallowMultipleComponent]
public class BindposeGizmo : MonoBehaviour
{
[SerializeField]
Mesh m_target;
[SerializeField]
float[] m_boneWeights;
[SerializeField, Range(0.1f, 1.0f)]
float m_gizmoSize = 0.02f;
[SerializeField]
Color m_meshGizmoColor = Color.yellow;
[SerializeField]
Color m_bindGizmoColor = Color.red;
private void Reset()
{
var renderer = GetComponent<SkinnedMeshRenderer>();
if (renderer == null) return;
m_target = renderer.sharedMesh;
}
#if UNITY_EDITOR
#region ToBindpose
[ContextMenu("ToBindpose")]
void ToBindpose()
{
var renderer = GetComponent<SkinnedMeshRenderer>();
var root =
renderer.bones
.Select(x => Ancestors(x).Reverse().ToArray())
.Aggregate((a, b) =>
{
int i = 0;
for (; i < a.Length && i < b.Length; ++i)
{
if (a[i] != b[i])
{
break;
}
}
return a.Take(i).ToArray();
})
.Last()
;
var map = new Dictionary<Transform, Matrix4x4>();
for (int i = 0; i < renderer.bones.Length; ++i)
{
map[renderer.bones[i]] = m_target.bindposes[i];
}
{
var bones = Traverse(root);
Undo.RecordObjects(bones.ToArray(), "toBindpose");
foreach (var x in bones)
{
var bind = default(Matrix4x4);
if (map.TryGetValue(x, out bind))
{
var toWorld = renderer.transform.localToWorldMatrix * bind.inverse;
x.position = toWorld.GetColumn(3);
x.rotation = toWorld.ExtractRotation();
}
}
//EditorUtility.SetDirty(transform);
}
}
IEnumerable<Transform> Traverse(Transform self)
{
yield return self;
foreach (Transform child in self)
{
foreach (var x in Traverse(child))
{
yield return x;
}
}
}
IEnumerable<Transform> Ancestors(Transform self)
{
yield return self;
if (self.parent != null)
{
foreach (var x in Ancestors(self.parent))
{
yield return x;
}
}
}
#endregion
#endif
private void OnDrawGizmos()
{
if (m_target == null)
{
return;
}
Gizmos.matrix = transform.localToWorldMatrix;
if (m_target.bindposes != null && m_target.bindposes.Length > 0)
{
if (m_boneWeights == null || m_boneWeights.Length != m_target.bindposes.Length)
{
m_boneWeights = new float[m_target.bindposes.Length];
foreach (var bw in m_target.boneWeights)
{
if (bw.weight0 > 0) m_boneWeights[bw.boneIndex0] += bw.weight0;
if (bw.weight1 > 0) m_boneWeights[bw.boneIndex1] += bw.weight1;
if (bw.weight2 > 0) m_boneWeights[bw.boneIndex2] += bw.weight2;
if (bw.weight3 > 0) m_boneWeights[bw.boneIndex3] += bw.weight3;
}
}
Gizmos.color = m_meshGizmoColor;
Gizmos.DrawWireMesh(m_target);
for (var i = 0; i < m_target.bindposes.Length; ++i)
{
var color = m_bindGizmoColor * m_boneWeights[i];
color.a = 1.0f;
Gizmos.color = color;
Gizmos.matrix = transform.localToWorldMatrix * m_target.bindposes[i].inverse;
Gizmos.DrawWireCube(Vector3.zero, Vector3.one * m_gizmoSize);
}
}
else
{
Gizmos.color = Color.gray;
Gizmos.DrawWireMesh(m_target);
}
}
}
}
|