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using System;
namespace AdvancedInspector
{
/// <summary>
/// Turns a float/int into a spinning knob.
/// Because... Fancy.
/// </summary>
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class AngleAttribute : Attribute, IListAttribute
{
private float snap = -1;
/// <summary>
/// Makes the control snap to the multiple of that value
/// Default; -1. Negative values turn this behaviour off.
/// </summary>
public float Snap
{
get { return snap; }
}
public AngleAttribute() { }
/// <summary>
/// If snap is -1, the snap is disable.
/// Snap makes the wheel "stick" to multiple of a fixed value.
/// </summary>
public AngleAttribute(float snap)
{
this.snap = snap;
}
}
}
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