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using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
namespace AdvancedInspector
{
/// <summary>
/// Makes a Property read only (cannot be modified)
/// It's grayed out in the inspector, even if there's a setter.
/// </summary>
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Method, AllowMultiple = false)]
public class ReadOnlyAttribute : Attribute, IListAttribute, IRuntimeAttribute<bool>
{
public delegate bool ReadOnlyDelegate();
public delegate bool ReadOnlyStaticDelegate(ReadOnlyAttribute readOnly, object instance, object value);
#region IRuntime Implementation
private string methodName = "";
public string MethodName
{
get { return methodName; }
}
public Type Template
{
get { return typeof(ReadOnlyDelegate); }
}
public Type TemplateStatic
{
get { return typeof(ReadOnlyStaticDelegate); }
}
private List<Delegate> delegates = new List<Delegate>();
public List<Delegate> Delegates
{
get { return delegates; }
set { delegates = value; }
}
public bool Invoke(int index, object instance, object value)
{
if (delegates.Count == 0 || index >= delegates.Count)
return true;
try
{
if (delegates[index].Target == null)
{
return (bool)delegates[index].DynamicInvoke(this, instance, value);
}
else
{
return (bool)delegates[index].DynamicInvoke();
}
}
catch (Exception e)
{
if (e is TargetInvocationException)
e = ((TargetInvocationException)e).InnerException;
Debug.LogError(string.Format("Invoking a method to retrieve a ReadOnly attribute failed. The exception was \"{0}\".", e.Message));
return false;
}
}
#endregion
public ReadOnlyAttribute() { }
public ReadOnlyAttribute(Delegate method)
{
this.delegates.Add(method);
}
public ReadOnlyAttribute(string methodName)
{
this.methodName = methodName;
}
}
}
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