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using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using AdvancedInspector;
public class ExternalInspectorWindow : EditorWindow
{
private ExternalEditor editor;
private GameObject go;
private Component component;
[MenuItem("Window/Advanced Insector Example")]
public static void Init()
{
ExternalInspectorWindow window = EditorWindow.GetWindow<ExternalInspectorWindow>();
window.wantsMouseMove = true;
window.editor = ExternalEditor.CreateInstance<ExternalEditor>();
window.editor.DraggableSeparator = false;
window.editor.DivisionSeparator = 150;
}
private void OnSelectionChange()
{
go = Selection.activeGameObject;
Repaint();
}
private void OnGUI()
{
if (go == null)
{
GUILayout.Label("Select a GameObject...");
component = null;
editor.Instances = new object[0];
}
else
{
Component[] components = go.GetComponents(typeof(Component));
GUIContent[] contents = new GUIContent[components.Length + 1];
contents[0] = new GUIContent("None");
int index = -1;
for (int i = 0; i < components.Length; i++)
{
contents[i + 1] = new GUIContent(components[i].GetType().Name);
if (components[i] == component)
index = i + 1;
}
EditorGUI.BeginChangeCheck();
index = EditorGUILayout.Popup(new GUIContent("Select a component: "), index, contents);
if (EditorGUI.EndChangeCheck())
{
if (index == 0)
{
component = null;
editor.Instances = new object[0];
}
else
{
component = components[index - 1];
editor.Instances = new object[] { component };
}
}
}
if (editor.Draw(new Rect(0, 16, position.width, position.height - 16)))
Repaint();
}
}
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