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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEditor;
namespace AdvancedInspector
{
public static class ExtraGUILayout
{
public static float FloatAngle(float value)
{
return FloatAngle(value, -1, -1, -1);
}
public static float FloatAngle(float value, float snap)
{
return FloatAngle(value, snap, -1, -1);
}
public static float FloatAngle(float value, float snap, float min, float max)
{
Rect rect = GUILayoutUtility.GetRect(128, 512, 32, 32);
rect.x += 8;
return ExtraGUI.FloatAngle(rect, value, snap, min, max);
}
public static int IntAngle(int value)
{
return IntAngle(value, -1, -1, -1);
}
public static int IntAngle(int value, int snap)
{
return IntAngle(value, snap, -1, -1);
}
public static int IntAngle(int value, int snap, int min, int max)
{
Rect rect = GUILayoutUtility.GetRect(128, 512, 32, 32);
rect.x += 8;
return ExtraGUI.IntAngle(rect, value, snap, min, max);
}
public static int CycleButton(int selected, GUIContent[] contents, GUIStyle style)
{
if (GUILayout.Button(contents[selected], style))
{
selected++;
if (selected >= contents.Length)
selected = 0;
}
return selected;
}
}
}
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