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using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Reflection;
namespace AdvancedInspector
{
public class GradientEditor : FieldEditor
{
private static MethodInfo gradientField;
public GradientEditor()
{
// Because Unity does not expose this EditorGUI.
gradientField = typeof(EditorGUILayout).GetMethod("GradientField", BindingFlags.NonPublic | BindingFlags.Static, null, new Type[] { typeof(Gradient), typeof(GUILayoutOption).MakeArrayType() }, null);
}
public override Type[] EditedTypes
{
get { return new Type[] { typeof(Gradient) }; }
}
public override void Draw(InspectorField field, GUIStyle style)
{
object value = GetValue(field);
try
{
//Always throw "ExitGUIException"
gradientField.Invoke(null, new object[] { value, null });
}
catch (Exception) { }
}
}
}
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