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using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UniToolsEditor;
namespace AdvancedInspector
{
public class MonoEditor : FieldEditor
{
public override bool EditDerived
{
get { return false; }
}
public override Type[] EditedTypes
{
get { return new Type[] { typeof(UnityEditor.MonoScript) }; }
}
public override void Draw(InspectorField field, GUIStyle style)
{
if (field.SerializedProperty == null || field.SerializedProperty.serializedObject == null)
return;
Type type = field.SerializedInstances[0].GetType();
if (typeof(ComponentMonoBehaviour).IsAssignableFrom(type))
GUILayout.Label(type.Name);
else
{
EditorGUI.BeginChangeCheck();
field.SerializedProperty.serializedObject.Update();
EditorGUILayout.PropertyField(field.SerializedProperty, new GUIContent(""));
field.SerializedProperty.serializedObject.ApplyModifiedProperties();
if (EditorGUI.EndChangeCheck())
{
if (field.Parent != null)
field.Parent.RefreshFields();
else
AdvancedInspectorControl.Editor.Instances = new object[] { field.SerializedProperty.serializedObject.targetObject };
}
}
DrawObjectSelector(field);
}
private void DrawObjectSelector(InspectorField field)
{
MonoBehaviour behaviour = field.GetValue() as MonoBehaviour;
if (behaviour == null)
return;
List<Component> components = new List<Component>(behaviour.gameObject.GetComponents(field.BaseType));
if (components.Count == 1)
return;
int index = components.IndexOf(behaviour);
string[] texts = new string[components.Count];
for (int i = 0; i < components.Count; i++)
texts[i] = i.ToString() + " : " + components[i].ToString();
EditorGUILayout.BeginHorizontal();
int selection = EditorGUILayout.Popup(index, texts);
EditorGUILayout.EndHorizontal();
if (selection == index)
return;
field.SetValue(components[selection]);
}
}
}
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