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using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
namespace AdvancedInspector
{
public class RangeIntEditor : FieldEditor
{
public override Type[] EditedTypes
{
get { return new Type[] { typeof(RangeInt) }; }
}
public override void Draw(InspectorField field, GUIStyle style)
{
RangeValueAttribute range = field.GetAttribute<RangeValueAttribute>();
if (range == null)
return;
EditorGUILayout.BeginHorizontal();
RangeInt[] ranges = field.GetValues<RangeInt>();
int[] mins = new int[ranges.Length];
int[] maxs = new int[ranges.Length];
int min = ranges[0].min;
int max = ranges[0].max;
bool different = false;
for (int i = 0; i < ranges.Length; i++)
{
mins[i] = ranges[i].min;
maxs[i] = ranges[i].max;
if (ranges[i].min != min || ranges[0].max != max)
different = true;
}
if (IntegerEditor.DrawInt("", mins, out min, GUILayout.Width(64)))
for (int i = 0; i < field.Instances.Length; i++)
field.SetValue(field.Instances[i], new RangeInt(min, ranges[i].max));
EditorGUI.BeginChangeCheck();
float fMin = min;
float fMax = max;
EditorGUI.showMixedValue = different;
EditorGUILayout.MinMaxSlider(ref fMin, ref fMax, range.Min, range.Max);
if (EditorGUI.EndChangeCheck() && min < max)
for (int i = 0; i < field.Instances.Length; i++)
field.SetValue(field.Instances[i], new RangeInt((int)fMin, (int)fMax));
if (IntegerEditor.DrawInt("", maxs, out max, GUILayout.Width(64)))
for (int i = 0; i < field.Instances.Length; i++)
field.SetValue(field.Instances[i], new RangeInt(ranges[i].min, max));
EditorGUILayout.EndHorizontal();
}
}
public class RangeFloatEditor : FieldEditor
{
public override Type[] EditedTypes
{
get { return new Type[] { typeof(RangeFloat) }; }
}
public override void Draw(InspectorField field, GUIStyle style)
{
RangeValueAttribute range = field.GetAttribute<RangeValueAttribute>();
if (range == null)
return;
EditorGUILayout.BeginHorizontal();
RangeFloat[] ranges = field.GetValues<RangeFloat>();
float[] mins = new float[ranges.Length];
float[] maxs = new float[ranges.Length];
float min = ranges[0].min;
float max = ranges[0].max;
bool different = false;
for (int i = 0; i < ranges.Length; i++)
{
mins[i] = ranges[i].min;
maxs[i] = ranges[i].max;
if (ranges[i].min != min || ranges[0].max != max)
different = true;
}
if (FloatEditor.DrawFloat("", mins, out min, GUILayout.Width(64)))
for (int i = 0; i < field.Instances.Length; i++)
field.SetValue(field.Instances[i], new RangeFloat(min, ranges[i].max));
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = different;
EditorGUILayout.MinMaxSlider(ref min, ref max, range.Min, range.Max);
if (EditorGUI.EndChangeCheck() && min < max)
for (int i = 0; i < field.Instances.Length; i++)
field.SetValue(field.Instances[i], new RangeFloat(min, max));
if (FloatEditor.DrawFloat("", maxs, out max, GUILayout.Width(64)))
for (int i = 0; i < field.Instances.Length; i++)
field.SetValue(field.Instances[i], new RangeFloat(ranges[i].min, max));
EditorGUILayout.EndHorizontal();
}
}
}
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