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//-----------------------------------------------------------------------
// <copyright file="Vector2IntMinMaxAttributeDrawer.cs" company="Sirenix IVS">
// Copyright (c) Sirenix IVS. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
#if UNITY_EDITOR && UNITY_2017_2_OR_NEWER
namespace Sirenix.OdinInspector.Editor.Drawers
{
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using Sirenix.OdinInspector.Editor.ValueResolvers;
using Sirenix.Utilities;
using Sirenix.Utilities.Editor;
using System.Reflection;
using UnityEditor;
using UnityEngine;
/// <summary>
/// Draws Vector2Int properties marked with <see cref="MinMaxSliderAttribute"/>.
/// </summary>
public class Vector2IntMinMaxAttributeDrawer : OdinAttributeDrawer<MinMaxSliderAttribute, Vector2Int>
{
private ValueResolver<float> minGetter;
private ValueResolver<float> maxGetter;
private ValueResolver<Vector2Int> vector2IntMinMaxGetter;
/// <summary>
/// Initializes the drawer by resolving any optional references to members for min/max value.
/// </summary>
protected override void Initialize()
{
// Min member reference.
this.minGetter = ValueResolver.Get<float>(this.Property, this.Attribute.MinValueGetter, this.Attribute.MinValue);
this.maxGetter = ValueResolver.Get<float>(this.Property, this.Attribute.MaxValueGetter, this.Attribute.MaxValue);
// Min max member reference.
if (this.Attribute.MinMaxValueGetter != null)
{
this.vector2IntMinMaxGetter = ValueResolver.Get<Vector2Int>(this.Property, this.Attribute.MinMaxValueGetter);
}
}
/// <summary>
/// Draws the property.
/// </summary>
protected override void DrawPropertyLayout(GUIContent label)
{
ValueResolver.DrawErrors(this.minGetter, this.maxGetter, this.vector2IntMinMaxGetter);
// Get the range of the slider from the attribute or from member references.
Vector2 range;
if (this.vector2IntMinMaxGetter != null && !this.vector2IntMinMaxGetter.HasError)
{
range = (Vector2)this.vector2IntMinMaxGetter.GetValue();
}
else
{
range.x = this.minGetter.GetValue();
range.y = this.maxGetter.GetValue();
}
EditorGUI.BeginChangeCheck();
Vector2 value = SirenixEditorFields.MinMaxSlider(label, (Vector2)this.ValueEntry.SmartValue, range, this.Attribute.ShowFields);
if (EditorGUI.EndChangeCheck())
{
this.ValueEntry.SmartValue = new Vector2Int((int)value.x, (int)value.y);
}
}
}
}
#endif // UNITY_EDITOR && UNITY_2017_2_OR_NEWER
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