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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IdleAbility : AbilityBase
{
/// <summary>
/// idle的动画
/// </summary>
int m_AnimHash;
/// <summary>
/// 在Idle状态时可以切换的ability
/// </summary>
private List<Trigger> m_Triggers;
public IdleAbility(int animation)
: base()
{
m_AnimHash = animation;
}
public override void OnEnter()
{
}
public override void OnInit()
{
base.OnInit();
}
public override void OnUpdate()
{
foreach(var trigger in m_Triggers)
{
if (trigger.Update())
break;
}
base.OnUpdate();
}
public void AddTrigger()
{
}
}
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