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path: root/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public class IdleAbility : AbilityBase
{
    /// <summary>
    /// idle的动画
    /// </summary>
    int m_AnimHash;

    /// <summary>
    /// 在Idle状态时可以切换的ability
    /// </summary>
    private List<Trigger> m_Triggers;

    public IdleAbility(int animation)
        : base()
    {
        m_AnimHash = animation;
    }

	public override void OnEnter()
	{

	}

	public override void OnInit()
    {
        base.OnInit();
    }

    public override void OnUpdate()
    {
        foreach(var trigger in m_Triggers)
        {
            if (trigger.Update())
                break;
        }

        base.OnUpdate();
    }

	public void AddTrigger()
	{

	}

}