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path: root/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MoveAbility : AbilityBase
{
	Animator m_Animator;
	int m_AnimHash;

    /// <summary>
    /// 在跑动状态时可以切换的ability
    /// </summary>
    private List<Trigger> m_Triggers = new List<Trigger>(); 

	public MoveAbility(Animator animator, int animation)
	{
		m_Animator = animator;
		m_AnimHash = animation;
	}

    public override void OnInit()
    {

    }

    public override void OnDefend()
    {
        throw new System.NotImplementedException();
    }

    public override void OnEnter()
    {
		m_Animator.CrossFadeInFixedTime(m_AnimHash, 0.1f);
    }

    public override void OnExit()
    {
    }

    public override void OnHit()
    {
    }

    public override void OnHurt()
    {
    }

    public override void OnTranslate(AbilityBase to)
    {
    }

    public override void OnUpdate()
    {
        foreach (var abilityTrigger in m_Triggers)
        {
            if (abilityTrigger.Update())
                break;
        }
    }

	public void AddTrigger(Trigger trigger)
	{
		if (trigger == null || m_Triggers.Contains(trigger))
			return;
		m_Triggers.Add(trigger);
	}

}