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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveAbility : AbilityBase
{
/// <summary>
/// 在跑动状态时可以切换的ability
/// </summary>
private List<AbilityTrigger> m_AbilityTriggers;
public override void OnInit()
{
}
public override void OnDefend()
{
throw new System.NotImplementedException();
}
public override void OnEnter()
{
}
public override void OnExit()
{
}
public override void OnHit()
{
throw new System.NotImplementedException();
}
public override void OnHurt()
{
}
public override void OnTranslate(AbilityBase to)
{
throw new System.NotImplementedException();
}
public override void OnUpdate()
{
foreach (var abilityTrigger in m_AbilityTriggers)
{
if (abilityTrigger.Update())
break;
}
}
}
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