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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 动画已经播放完毕
/// </summary>
public class ConditionAnimAtEnd : ConditionBase
{
Animator m_Animator;
int m_AnimationHash;
public ConditionAnimAtEnd(Animator animator, int animationHash)
: base()
{
m_Animator = animator;
m_AnimationHash = animationHash;
}
public override bool Evaluate()
{
AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0);
if(info.shortNameHash == m_AnimationHash)
{
float t = info.normalizedTime;
if (t >= 0.99f)
return true;
}
return false;
}
}
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