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path: root/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 某个动画是否播放到了某个时间(归一化了的)范围内
/// </summary>
public sealed class ConditionAnimRange : ConditionBase
{
    Vector2 m_TimeRange = new Vector2();
	Animator m_Animator;

    public ConditionAnimRange(Animator animator, float start, float end)
    {
        m_TimeRange.Set(start, end);
    }

    public override bool Evaluate()
    {
		AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0);
		float time = info.normalizedTime;
		return time >= m_TimeRange.x && time <= m_TimeRange.y;
    }

}