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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 某个动画是否播放到了某个时间(归一化了的)范围内
/// </summary>
public sealed class ConditionAnimRange : ConditionBase
{
Vector2 m_TimeRange = new Vector2();
Animator m_Animator;
public ConditionAnimRange(Animator animator, float start, float end)
{
m_TimeRange.Set(start, end);
}
public override bool Evaluate()
{
AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0);
float time = info.normalizedTime;
return time >= m_TimeRange.x && time <= m_TimeRange.y;
}
}
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