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path: root/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 按下某个command
/// </summary>
public class ConditionCommand : ConditionBase
{
	GamepadButton m_TargetCommand;

    public ConditionCommand(GamepadButton command)
    {
        m_TargetCommand = command;
    }

    public override bool Evaluate()
    {
		return InputManager.Instance.CurrentCommand.code == m_TargetCommand;
    }

}