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path: root/Assets/Scripts/AbilitySystem/Conditions/ConditionInair.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 某个角色是否浮空
/// </summary>
public class ConditionInair : ConditionBase
{
    public override bool Evaluate()
    {
        return false;
    }
}