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using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// 将伤害类型进行分类,决定不同的motion类型 /// </summary> public enum HurtType { Light = 0, // 轻击 Medium, // 中击 Hard, // 重击 Back, Up, Diagup } public class HurtAbility : AbilityBase { }