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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 将伤害类型进行分类,决定不同的motion类型
/// </summary>
public enum HurtType
{
    Light = 0,  // 轻击
    Medium, // 中击
    Hard,   // 重击
    Back,    
    Up,
    Diagup
}

public class HurtAbility : AbilityBase
{

}