summaryrefslogtreecommitdiff
path: root/Assets/Scripts/Avatar/Abilities/IdleAbility.cs
blob: e692cc2a6921ece24cfa547b1105284256ca79f9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public class IdleAbility : AbilityBase
{
	Animator m_Animator;

    int m_AnimHash;

    /// <summary>
    /// 在Idle状态时可以切换的ability
    /// </summary>
    private List<Trigger> m_Triggers = new List<Trigger>();

    public IdleAbility(Animator animator, int animation)
        : base()
    {
		m_Animator = animator;
		m_AnimHash = animation;
    }

	public override void OnEnter()
	{
		m_Animator.CrossFadeInFixedTime(m_AnimHash, 0.25f);

        foreach (var trigger in m_Triggers)
        {
            trigger.Reset();
        }
    }

	public override void OnInit()
    {
        base.OnInit();
    }

    public override void OnUpdate()
    {
        foreach(var trigger in m_Triggers)
        {
            if (trigger.Update() && trigger.Swallow)
                break;
        }

        base.OnUpdate();
    }

	public void AddTrigger(Trigger trigger)
	{
		if (trigger == null || m_Triggers.Contains(trigger))
			return;
		m_Triggers.Add(trigger);
	}

}