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path: root/Assets/Scripts/Avatar/Actions/ActionEffects/ActionActivateAfterImage.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ActionActivateAfterImage : ActionBase
{
    private bool m_IsActive;

    public ActionActivateAfterImage(bool isActive)
    {
        m_IsActive = isActive;
    }

    public override void Execute()
    {
        AfterImagePool.Instance.Activate(m_IsActive);
    }
}