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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// 播放特效
public class ActionPlayEffect : ActionBase
{
enum Type
{
GivenPosition, // 固定位置
FollowObject, // 动态位置
Avatar, // 角色
}
Type m_Type;
string m_Effect;
Vector3 m_Position;
Vector3 m_Rotation;
Vector3 m_Scale;
Transform m_Follow;
Avatar m_Avatar;
public ActionPlayEffect(string effect, Vector3 position, Vector3 rotation, Vector3 scale)
{
}
public ActionPlayEffect(string effect, Transform followPosition, Vector3 rotation, Vector3 scale)
{
}
public ActionPlayEffect(string effect, Avatar avatar, Vector3 rotation, Vector3 scale)
{
m_Type = Type.Avatar;
m_Effect = effect;
m_Avatar = avatar;
m_Rotation = rotation;
m_Scale = scale;
}
public override void Execute()
{
if (m_Type == Type.Avatar)
m_Position = m_Avatar.GetEffectPosition();
EffectsManager.Instance.PlayEffect(m_Effect, m_Position, m_Rotation, m_Scale);
}
}
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