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path: root/Assets/Scripts/Avatar/Actions/ActionSwitchAbility.cs
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using System;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// 基础的切换 state
public class ActionSwitchState : ActionBase
{
	StateController m_StateController;
	StateBase m_TargetState;

	public ActionSwitchState(StateController stateSystem, StateBase targetState)
	{
		m_StateController = stateSystem;
		m_TargetState = targetState;
	}

	public override void Execute()
	{
#if UNITY_EDITOR
		string thsName = m_StateController.Current.GetType().FullName;
		string clsName = m_TargetState.GetType().FullName;
		Debug.Log(thsName + " -> " + clsName);
#endif

		m_StateController.SwitchToState(m_TargetState);
	}
}