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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// 基础的切换 state
public class ActionSwitchState : ActionBase
{
	StateSystem m_StateSystem;
	StateBase m_TargetState;

	public ActionSwitchState(StateSystem stateSystem, StateBase targetState)
	{
		m_StateSystem = stateSystem;
		m_TargetState = targetState;
	}

	public override void Execute()
	{
		m_StateSystem.SwitchToState(m_TargetState);
	}
}