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path: root/Assets/Scripts/Avatar/Actions/ActionTowardRight.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ActionTowardRight : ActionBase
{
	Transform m_Obj;
	Vector3 m_Angel = new Vector3(0, 90, 0);

	public ActionTowardRight(Transform obj)
	{
		m_Obj = obj;
	}

	public override void Execute()
	{
		m_Obj.rotation = Quaternion.Euler(m_Angel);
	}
}