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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// 残影特效
public class ActionEffectGhost : ActionBase
{
	CharacterGhostEffect m_GhostEffect;

	public ActionEffectGhost(CharacterGhostEffect effect)
	{
		m_GhostEffect = effect;
	}

    public override void Execute()
    {
		m_GhostEffect.IsEnable = true;
	}
}