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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public partial class Avatar : MonoBehaviour, IInteractable
{
    void ApplyHit(HitDefination hit)
    {
        if(hit.hurtAddForce.magnitude != 0)
        {
            m_Body.AddForce(hit.hurtAddForce);
        }

    }

}