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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ConditionAttkExpireTime : ConditionBase
{
AttackState m_State;
float m_ExpireTime;
public ConditionAttkExpireTime(AttackState attack, float expireTime)
{
m_State = attack;
m_ExpireTime = expireTime;
}
public override bool Evaluate()
{
return m_State.ExpireTime > m_ExpireTime;
}
}
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