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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ConditionJumpOnGround : ConditionBase
{
	JumpState m_Jump;

	public ConditionJumpOnGround(JumpState jump)
	{
		m_Jump = jump;
	}

	public override bool Evaluate()
	{
		return m_Jump.IsJumpGround();
	}
}