1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ConditionJumpOnGround : ConditionBase { JumpState m_Jump; public ConditionJumpOnGround(JumpState jump) { m_Jump = jump; } public override bool Evaluate() { return m_Jump.IsJumpGround(); } }