1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ConditionTowardRight : ConditionBase { Transform m_Obj; public ConditionTowardRight(Transform obj) { m_Obj = obj; } public override bool Evaluate() { return Mathf.Approximately(m_Obj.rotation.eulerAngles.y, 90f); } }