1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
using System.Collections; using System.Collections.Generic; using UnityEngine; // hitbox击中 public class ConditionHit : ConditionBase { IInteractable m_Obj; public ConditionHit(IInteractable obj) { m_Obj = obj; } public override bool Evaluate() { bool isHit = m_Obj.IsHit(); return isHit; } }