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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public interface IInteractable 
{
	PhysicsPrimitive[] GetAllPrimitive();

	PhysicsBox GetHitbox();

	PhysicsBox GetHurtbox();

	PhysicsPrimitive[] GetAllHit();

	bool IsHit();

	bool IsHurt();

    void OnHit(HitInfo hitInfo);

    void OnHurt(HurtInfo hurtInfo);

}